
This is a screen shot of the tank in Warhawk running realtime on the PS3.

Here is the medium Chernovan tank that I worked on for Warhawk. I would model high poly parts and export them to Zbrush for detailing. Normal maps and ambient occlusion maps were created using ATI's normal mapper. Low poly model by Lyle Thompson.

Compressed normal maps for the PS3 look funny.


